Category Archives: Uncategorized

Automattic has transferred the WordPress trademark to the WordPress foundation

This is a big fucking deal. Automattic runs wordpress.com and is a for-profit company that provides blog hosting based on WordPress. The WordPress Foundation maintains the open source WordPress platform and runs wordpress.org. By doing this they’ve insured that no matter what happens at Automattic, the WordPress name will be defined and protected by its open source efforts. Seeing a for-profit donate its most valuable trademark to a non-profit organization is incredibly rare and I don’t think I can say it any better than founder Matt Mullenweg. I’m just going to quote the last paragraph of his announcement here.

Automattic might not always be under my influence, so from the beginning I envisioned a structure where for-profit, non-profit, and not-just-for-profit could coexist and balance each other out. It’s important for me to know that WordPress will be protected and that the brand will continue to be a beacon of open source freedom regardless of whether any company is as benevolent as Automattic has been thus far. It’s important to me to know that we’ve done the right thing. Hopefully, it’s important to you, too, and you’ll continue your support of WordPress, the WordPress Foundation, and Automattic’s products and services. We couldn’t do it without you!

-A New Home for the WordPress Trademark

Congratulations Matt. Truly inspiring.

The new Campaign Monitor office

http://www.campaignmonitor.com/blog/post/3242/the-new-campaign-monitor-office/

I’m totally jealous of Campaign Monitor’s new offices. My professional career has consisted entirely of open layout offices. Everyone sitting at long tables with no privacy. Just to take a phone call you have to wander off and hijack a conference room, talk in the bathroom, or leave the office entirely. It’s ridiculous. The greatest benefit of an open office is that it facilitates face to face communication. But is that really the most efficient means of communicating? Programmers need quiet time uninterrupted to produce their best work. Momentum has a huge impact on productivity.

I recommend reading the entire post. There’s lots of good tidbits like this:

This isn’t just anecdotal either. There’s been plenty of interesting research into open plan vs closed offices too. A study by Microsoft showed just how destructive interruptions can be to productivity. Here’s some commentary by Bill D’Alessandro on the findings:

“The researchers taped 29 hours of people working in a typical office, and found that they were interrupted on average four times each hour. Here’s the kicker – 40% of the time, the person did not resume the task they were working on before the interruption. The more complex the task, the less likely the person was to resume working on it after an interruption.”

Microsoft Research, A Diary Study of Task Switching and Interruptions (PDF)

Last year a team of Australian scientists came to a similar conclusion. They found that working in an open plan office leads to lower productivity and higher staff stress.

“The evidence we found was absolutely shocking. In 90 per cent of research, the outcome of working in an open-plan office was seen as negative. It has been found that the high level of noise causes employees to lose concentration, leading to low productivity. The research found that the traditional design was better – small, private closed offices.”

Dr Vinesh Oommen, Asia Pacific Journal of Health Management

Audi’s Experience Design Teams

A lot of people talk about Experience Design. A lot of people don’t know what that really means and equate it with UI or usability. They’re missing the point.

Sensory Design from AudiWorld.com

The Audi “Nose Team” tracks down unpleasant odors
The Haptics Team determines quality by feel
For the acoustics specialists, it’s all in the sound
The light designers ensure a clear view of things

An entire team dedicated to the smells you’ll experience in your car. Another dedicated to the sounds the car makes. This is what dedication to creating an experience looks like.

Sensory Design

LINK: Good Help is Hard to Find – A List Apart

A good survey of best practices and patterns for effective help content.

If content is the red-headed stepchild of web development, help content is even less popular. No one wants to create it or maintain it. When it does exist, it’s frequently hard to find, poorly written, and not terribly helpful. But done well, help content offers tremendous potential to earn customer loyalty.

Good Help is Hard to Find

Free Facebook GUI PSD from Smashing Magazine

This is for all you designers working on facebook apps and UI flows that involve going through facebook.

get it here: Free Full Layered Facebook GUI PSD Kit

In this post we release a free Facebook GUI PSD Kit, designed by SurgeWorks and released for Smashing Magazine and its readers. The main idea behind the kit is to speed up the prototyping of Facebook application UIs and Facebook fan pages, thus sparing you from drawing all the comps and letting you customize all the texts, buttons and data as you need. As usual, the kit is free to use in all projects, without any restrictions.

An Open Platform for Innovation: Android vs iPhone

A little over a month ago, I purchased my first smartphone, a Nexus One. I’m on AT&T so I could have gone the iPhone route but I chose Android. I didn’t choose it because of any strong feelings about which OS or hardware was better. I did it because of how they approach developers. The Android OS allows any part of it to be replaced. iPhone jealously guards its core functionality. It is in the terms that no app can duplicate Apple functionality. Apple fanboys might say that this doesn’t matter because Apple’s implementation is far better than anything anyone else might come up with anyway. To them I submit these examples of keyboard innovation.

This is swiftkey. It’s just a regular keyboard but the text prediction software is much better than the standard library on either the Android or iOS. This is because it doesn’t just use the first few letters of the word you’re typing. It actually reads it in the context of the previous words typed. And it learns based on your past typing history what phrases you tend to use.

This is Swype. Swype makes your typing faster by removing the need to pick up your finger. You just trace a path that intersects all the letters in the word you want and Swype will determine what word the path corresponds to. Once you get used to it this is much faster than conventional key tapping.

These innovative keyboards might never have happened on the iPhone. If all OSes were as closed as iOS then the only option for these software vendors would be to develop their product without knowing if it would ever find its way onto a phone. Unable to even load their software onto a phone without root. Then hope that they get the attention of Apple and get acquired, form a partnership, or license their technology.

Thanks to Android however they have options. They can partner with manufacturers to get their software installed on phones. They can release apps out to be installed via the much less restrictive Android Marketplace or even downloaded and installed outside of the Marketplace. These apps can be used to replace the default keyboard at the user’s request, drastically changing the user experience. Maybe once they’re proven the technologies used will even be incorporated into the default build.

What would happen if there wasn’t an open alternative to iOS? We wait. Either for Apple to develop these ideas themselves or for someone to make the investment with no guarantee that anyone will ever use the technologies being developed unless Apple deigns to notice them. I’m thankful that there’s an open alternative for these people to get their ideas out there. And I’m thankful that Apple has some real competition in Android. The pace of innovation just wouldn’t be the same otherwise.

LINK: Zappos.com Redesign: Happy Cog

Happy Cog talks about their work redesigning zappos.com

Initially, Happy Cog was brought in to assist in a comprehensive “re-skin” effort. As we began digging, several challenges were easy to diagnose. The old site lacked a core defining visual style that felt purposeful. Individual elements didn’t necessarily contribute to a collective, consistent visual language. Many content modules had an aesthetic all their own. Page spacing and layout structures often felt forced together and disjointed. The unique Zappos.com tone of the site copy was evident in some places and absent from others. Some copy made customers laugh, smile, or feel inspired while the text in other sections felt rigid and instructional. Typographic choices were often at odds with the design, and felt like styling afterthoughts. Copy and navigation were shoehorned into valuable pixels of whitespace. The parts didn’t add up to a coherent experience.

After our initial exploration, we determined that a re-skin was only part of the solution. The Zappos.com web team needed something different. They didn’t just want a bunch of newly designed pages, they needed a design system. We set out on a mission to create a system of typographic rules, versatile grids, and flexible modules that would enable their internal teams to better react to the ever-changing e-commerce landscape.

Happy Cog via ThinkVitamin

LINK: Debunking the Myths of Remote Usability Studies -uxmatters

Debunking the Myths of Remote Usability Studies

Success in a diverse global marketplace increasingly demands that companies engage customers from diverse global backgrounds in both discussions and usability studies. However, funding for user research travel is becoming more limited, and the availability of local users who meet the need for diversity is often insufficient. Therefore, UX professionals have started using remote usability testing methods to gather adequate user feedback.

6 myths about remote usability studies. Pretty interesting reading for anyone interested in exploring that option.

Even Chipmakers Need UX

It’s hard to imagine a part of an electronic device which is more removed from and esoteric to the end user than the processor chip. However, even Intel, a company that designs and manufactures chips, is interested in creating experiences. They’ve invested substantially in exploring the human aspects of what their technology can enable.

Because Intel isn’t an OEM customer, a fabless shop, or a foundry, it ends up having to be all three at once if it wants to play the SoC game. That’s one place where the ethnographers come in.

The ethnographers essentially stand in for OEM devicemakers, in that they provide Intel with market-oriented input into the kinds of products that the company should be designing SoCs for. In other words, the user experience researchers can function as substitute “customers,” so that Intel can iterate its products internally in conversation with a kind of “market.”

How Moore’s Law drove Intel into the arms of anthropologists
on Ars Technica